stereo

stereo — Muck with the stereo signal to enhance its 'stereo-ness'

Synopsis




            GstStereo;

Object Hierarchy


  GObject
   +----GstObject
         +----GstElement
               +----GstBaseTransform
                     +----GstAudioFilter
                           +----GstStereo

Properties


  "active"               gboolean              : Read / Write
  "stereo"               gfloat                : Read / Write

Description

Create a wide stereo effect.

Example pipelines

|[ gst-launch -v filesrc location=sine.ogg ! oggdemux ! vorbisdec ! audioconvert ! stereo ! audioconvert ! audioresample ! alsasink ]| Play an Ogg/Vorbis file.

Synopsis

Element Information

plugin stereo
author Erik Walthinsen <omega@cse.ogi.edu>
class Filter/Effect/Audio

Element Pads

name src
direction source
presence always
details audio/x-raw-int, depth=(int)16, width=(int)16, endianness=(int)1234, rate=(int)[ 1, 2147483647 ], channels=(int)2, signed=(boolean)true
name sink
direction sink
presence always
details audio/x-raw-int, depth=(int)16, width=(int)16, endianness=(int)1234, rate=(int)[ 1, 2147483647 ], channels=(int)2, signed=(boolean)true

Details

GstStereo

typedef struct _GstStereo GstStereo;

Property Details

The "active" property

  "active"               gboolean              : Read / Write

active.

Default value: TRUE


The "stereo" property

  "stereo"               gfloat                : Read / Write

stereo.

Allowed values: [0,1]

Default value: 0.1