|
EXPORT const char * | device_get_name (void) |
|
EXPORT int | device_get_type (void) |
|
EXPORT bool | device_enum_adapters (bool(*callback)(void *param, const char *name, uint32_t id), void *param) |
|
EXPORT const char * | device_preprocessor_name (void) |
|
EXPORT int | device_create (gs_device_t **device, uint32_t adapter) |
|
EXPORT void | device_destroy (gs_device_t *device) |
|
EXPORT void | device_enter_context (gs_device_t *device) |
|
EXPORT void | device_leave_context (gs_device_t *device) |
|
EXPORT void * | device_get_device_obj (gs_device_t *device) |
|
EXPORT gs_swapchain_t * | device_swapchain_create (gs_device_t *device, const struct gs_init_data *data) |
|
EXPORT void | device_resize (gs_device_t *device, uint32_t x, uint32_t y) |
|
EXPORT void | device_get_size (const gs_device_t *device, uint32_t *x, uint32_t *y) |
|
EXPORT uint32_t | device_get_width (const gs_device_t *device) |
|
EXPORT uint32_t | device_get_height (const gs_device_t *device) |
|
EXPORT gs_texture_t * | device_texture_create (gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags) |
|
EXPORT gs_texture_t * | device_cubetexture_create (gs_device_t *device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags) |
|
EXPORT gs_texture_t * | device_voltexture_create (gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags) |
|
EXPORT gs_zstencil_t * | device_zstencil_create (gs_device_t *device, uint32_t width, uint32_t height, enum gs_zstencil_format format) |
|
EXPORT gs_stagesurf_t * | device_stagesurface_create (gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format) |
|
EXPORT gs_samplerstate_t * | device_samplerstate_create (gs_device_t *device, const struct gs_sampler_info *info) |
|
EXPORT gs_shader_t * | device_vertexshader_create (gs_device_t *device, const char *shader, const char *file, char **error_string) |
|
EXPORT gs_shader_t * | device_pixelshader_create (gs_device_t *device, const char *shader, const char *file, char **error_string) |
|
EXPORT gs_vertbuffer_t * | device_vertexbuffer_create (gs_device_t *device, struct gs_vb_data *data, uint32_t flags) |
|
EXPORT gs_indexbuffer_t * | device_indexbuffer_create (gs_device_t *device, enum gs_index_type type, void *indices, size_t num, uint32_t flags) |
|
EXPORT gs_timer_t * | device_timer_create (gs_device_t *device) |
|
EXPORT gs_timer_range_t * | device_timer_range_create (gs_device_t *device) |
|
EXPORT enum gs_texture_type | device_get_texture_type (const gs_texture_t *texture) |
|
EXPORT void | device_load_vertexbuffer (gs_device_t *device, gs_vertbuffer_t *vertbuffer) |
|
EXPORT void | device_load_indexbuffer (gs_device_t *device, gs_indexbuffer_t *indexbuffer) |
|
EXPORT void | device_load_texture (gs_device_t *device, gs_texture_t *tex, int unit) |
|
EXPORT void | device_load_samplerstate (gs_device_t *device, gs_samplerstate_t *samplerstate, int unit) |
|
EXPORT void | device_load_vertexshader (gs_device_t *device, gs_shader_t *vertshader) |
|
EXPORT void | device_load_pixelshader (gs_device_t *device, gs_shader_t *pixelshader) |
|
EXPORT void | device_load_default_samplerstate (gs_device_t *device, bool b_3d, int unit) |
|
EXPORT gs_shader_t * | device_get_vertex_shader (const gs_device_t *device) |
|
EXPORT gs_shader_t * | device_get_pixel_shader (const gs_device_t *device) |
|
EXPORT gs_texture_t * | device_get_render_target (const gs_device_t *device) |
|
EXPORT gs_zstencil_t * | device_get_zstencil_target (const gs_device_t *device) |
|
EXPORT void | device_set_render_target (gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil) |
|
EXPORT void | device_set_cube_render_target (gs_device_t *device, gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil) |
|
EXPORT void | device_copy_texture (gs_device_t *device, gs_texture_t *dst, gs_texture_t *src) |
|
EXPORT void | device_copy_texture_region (gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h) |
|
EXPORT void | device_stage_texture (gs_device_t *device, gs_stagesurf_t *dst, gs_texture_t *src) |
|
EXPORT void | device_begin_scene (gs_device_t *device) |
|
EXPORT void | device_draw (gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts) |
|
EXPORT void | device_end_scene (gs_device_t *device) |
|
EXPORT void | device_load_swapchain (gs_device_t *device, gs_swapchain_t *swapchain) |
|
EXPORT void | device_clear (gs_device_t *device, uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil) |
|
EXPORT void | device_present (gs_device_t *device) |
|
EXPORT void | device_flush (gs_device_t *device) |
|
EXPORT void | device_set_cull_mode (gs_device_t *device, enum gs_cull_mode mode) |
|
EXPORT enum gs_cull_mode | device_get_cull_mode (const gs_device_t *device) |
|
EXPORT void | device_enable_blending (gs_device_t *device, bool enable) |
|
EXPORT void | device_enable_depth_test (gs_device_t *device, bool enable) |
|
EXPORT void | device_enable_stencil_test (gs_device_t *device, bool enable) |
|
EXPORT void | device_enable_stencil_write (gs_device_t *device, bool enable) |
|
EXPORT void | device_enable_color (gs_device_t *device, bool red, bool green, bool blue, bool alpha) |
|
EXPORT void | device_blend_function (gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest) |
|
EXPORT void | device_blend_function_separate (gs_device_t *device, enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a, enum gs_blend_type dest_a) |
|
EXPORT void | device_depth_function (gs_device_t *device, enum gs_depth_test test) |
|
EXPORT void | device_stencil_function (gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test) |
|
EXPORT void | device_stencil_op (gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass) |
|
EXPORT void | device_set_viewport (gs_device_t *device, int x, int y, int width, int height) |
|
EXPORT void | device_get_viewport (const gs_device_t *device, struct gs_rect *rect) |
|
EXPORT void | device_set_scissor_rect (gs_device_t *device, const struct gs_rect *rect) |
|
EXPORT void | device_ortho (gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar) |
|
EXPORT void | device_frustum (gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar) |
|
EXPORT void | device_projection_push (gs_device_t *device) |
|
EXPORT void | device_projection_pop (gs_device_t *device) |
|
EXPORT void | device_debug_marker_begin (gs_device_t *device, const char *markername, const float color[4]) |
|
EXPORT void | device_debug_marker_end (gs_device_t *device) |
|