XnVMultipleHands Member List

This is the complete list of members for XnVMultipleHands, including all inherited members.
ActiveEntries() const XnVMultipleHands
Add(const XnVHandPointContext *pContext)XnVMultipleHands
begin()XnVMultipleHands
begin() const XnVMultipleHands
beginOld()XnVMultipleHands
beginOld() const XnVMultipleHands
Clear()XnVMultipleHands
ClearLists()XnVMultipleHands
ClearNewList()XnVMultipleHands
ClearOldList()XnVMultipleHands
Clone(XnVMultipleHands &other) const XnVMultipleHands
end()XnVMultipleHands
end() const XnVMultipleHands
endOld()XnVMultipleHands
endOld() const XnVMultipleHands
Find(XnUInt32 nID)XnVMultipleHands
Find(XnUInt32 nID) const XnVMultipleHands
GetContext(XnUInt32 nID)XnVMultipleHands
GetContext(XnUInt32 nID) const XnVMultipleHands
GetFocusPoint() const XnVMultipleHands
GetPrimaryContext()XnVMultipleHands
GetPrimaryContext() const XnVMultipleHands
IsActive(XnUInt32 nID) const XnVMultipleHands
IsNew(XnUInt32 nID) const XnVMultipleHands
IsOld(XnUInt32 nID) const XnVMultipleHands
m_ActiveIDsXnVMultipleHands [private]
m_HandsXnVMultipleHands [private]
m_Id2PositionXnVMultipleHands [private]
m_nAvailableXnVMultipleHands [private]
m_NewIDsXnVMultipleHands [private]
m_nNextAvailableXnVMultipleHands [private]
m_nPrimaryIDXnVMultipleHands [private]
m_OldIDsXnVMultipleHands [private]
m_ptFocusPointXnVMultipleHands [private]
MarkActive(XnUInt32 nID)XnVMultipleHands
MarkNew(XnUInt32 nID)XnVMultipleHands
MarkOld(XnUInt32 nID)XnVMultipleHands
NewEntries() const XnVMultipleHands
OldEntries() const XnVMultipleHands
ReassignPrimary(XnUInt32 nHint=0)XnVMultipleHands
Remove(XnUInt32 nID)XnVMultipleHands
RemoveActive(XnUInt32 nID)XnVMultipleHands
RemoveNew(XnUInt32 nID)XnVMultipleHands
RemoveOld(XnUInt32 nID)XnVMultipleHands
SetFocusPoint(const XnPoint3D &ptFocusPoint)XnVMultipleHands
XnVMultipleHands()XnVMultipleHands
XnVMultipleHands(const XnVMultipleHands &other)XnVMultipleHands
~XnVMultipleHands()XnVMultipleHands