NAME

AddressU - 3D API U texture addressing mode

USAGE

AddressU[i] = int(mode)

VALID ENUMERANTS

mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce

DESCRIPTION

Set the Direct3D U texture wrapping mode. See the D3DSAMP_ADDRESSU sampler state description for DirectX 9.

The standard reset callback sets the AddressU[i] state to int(Wrap).

OPENGL FUNCTIONALITY REQUIREMENTS

Not applicable.

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AddressV, AddressW