NAME
AddressV - 3D API V texture addressing mode
USAGE
AddressV[i] = int(mode)
VALID ENUMERANTS
mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce
DESCRIPTION
Set the Direct3D V texture wrapping mode. See the D3DSAMP_ADDRESSV sampler state description for DirectX 9.
The standard reset callback sets the AddressV[i] state to int(Wrap).
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO