Kategorie: Objekte
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Ab Engineversion: 5.1 OC
for(var vehicle in FindObjects (Find_Owner(1), Find_Category(C4D_Vehicle))) RemoveObject (vehicle);
protected func Hit() { for(var structure in FindObjects(Find_AtPoint(), Find_Category(C4D_Structure), Find_OCF(OCF_Inflammable))) Incinerate(structure); RemoveObject(); }
for(var obj in FindObjects( Find_Not(Find_Owner(NO_OWNER)) )) obj->SetOwner(NO_OWNER);