Prototype |
proplist |
|
Name |
string |
Name of the object. This string should be internationalized. |
Collectible |
bool |
Whether the object can be picked up. |
Touchable |
int |
1 the object can be grabbed, 2 the object can be grabbed and pushed |
ActMap |
proplist |
See the detailed description of the ActMap
|
Visibility |
int/array |
Steuert die Sichtbarkeit des Objekts. Detailierte Dokumentation möglicher Werte
|
LineColors |
array |
An array of two integers. The first denotes the color of the line and the second the color of the endpoints if the object is drawn as a line. |
LineAttach |
array |
An array of two integers. Denotes the position of where the endpoint of the line is located relative to the object center. |
PictureTransformation |
array |
If the object is a mesh, the picture graphic of the object can be transformed with this property. See Trans_Mul for an example. |
MeshTransformation |
array |
If the object is a mesh, the ingame graphic of the object can be transformed with this property. See Trans_Mul for an example. |
MouseDrag |
bool |
Whether the object can be dragged with the mouse. What exactly happens when an object is dragged onto another is defined in script. |
MouseDragImage |
id / object |
The object or object id of which the picture should be displayed below the cursor while dragging. |
Tooltip |
string |
A tooltip that is displayed for objects of the category C4D_MouseSelect. This string should be internationalized. |
Action |
proplist |
The current action of the object as a proplist. |
BreatheWater |
bool |
Whether the object breathes in water rather than air. |
CorrosionResist |
bool |
Whether the alive object does not loose energy when in corrosive material. |
MaxEnergy |
int |
Maximum life energy in a precision of 100. |
MaxBreath |
int |
Maximum breath. |
ThrowSpeed |
int |
Throwing speed in a precision of 100. |
JumpSpeed |
int |
Jump speed in a precision of 100. |
Parallaxity |
[int, int] |
Die hauptsächliche Z-Position des Objekts. Siehe auch C4D_Parallax. |
Plane |
int |
Die sekundäre Z-Position des Objekts. Negative Werte sind hinter der Landschaft, positive vor ihr. Benutze 1-399 für Dinge hinter Clonks, 401-999 für Dinge vor Clonks, und 1000+ für GUI-Objekte. |
SolidMaskPlane |
int |
If the object moves and other objects are attached to its SolidMask, only objects in front of this plane are moved along with it. Defaults to Plane if zero. |
Placement |
Integer |
Platzierung: 0 Oberfläche, 1 in Flüssigkeit, 2 in der Luft, 3 im Untergrund, 4 An der Oberfläche und im Untergrund. |
ContainBlast |
bool |
True or false. Determines whether explosions in the object's contents affect other objects outside. |
BlastIncinerate |
Integer |
Incineration by explosion: 0 none, otherwise the damage level that has to be reached until the object is incinerated. |
BurnTo |
C4ID |
Definitionswechsel bei Entzündung. |
NoBurnDecay |
Integer |
0 oder 1. Bei Wert 1 verbrennt das Objekt nicht. |
ContactIncinerate |
Integer |
Kontaktentzündlichkeit: 0 keine, 1 (hoch) bis 5 (niedrig) |
EditCursorCommands |
Array |
Array of functions made available in the context menu when right-clicking an object in the editor. Functions may be either strings (like "Explode(20)") or function pointers (like this.Hit). Function pointers are always called by name. Windows only. |